AI Insights · Timothy · October 2023
Top 5 First Person Games on iOS in Central America: Q3 2023
Discover the performance trends of the top 5 first-person games on iOS in Central America for Q3 2023, including weekly downloads, revenue, and active users.
In the third quarter of 2023, the top five first-person games on the iOS platform in Central America showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Call of Duty®: Mobile
This game from Activision Publishing, Inc. saw notable fluctuations in its weekly revenue, starting at approximately $57.9K in the last week of June and peaking at around $334.8K in the first week of July. By the end of September, revenue declined to about $79.3K. Weekly downloads exhibited a peak of 44.2K in early August, gradually declining to 29.9K by the end of the quarter. Active users remained relatively stable, starting at 374.6K and peaking at 413.8K in early August before settling at 377.7K by the end of September.
Minecraft
Mojang's popular game maintained steady weekly revenue, fluctuating between $37K and $50.3K over the quarter. Downloads remained relatively low but stable, averaging around 1.2K per week, with a slight peak of 1.3K in the last week of September. Active users showed a downward trend, starting at 173.5K and declining to 134K by the end of the quarter.
Arena Breakout: Realistic FPS
Level Infinite's game, released in mid-July, experienced an initial surge in downloads, reaching 45.4K in its first week. Downloads then tapered off, stabilizing around 5.4K by the end of September. Weekly revenue showed a gradual increase from $858 in early July to $7.2K in mid-September. Active users peaked at 42.4K in the first week of launch but declined to 22.4K by the end of the quarter.
Blackjack 21: Blackjackist
KamaGames' title saw a peak in weekly revenue at $6K in mid-July, followed by a decline to $1.9K by the end of September. Downloads were consistent, averaging around 1K per week. Active users remained steady, fluctuating between 2.5K and 2.8K throughout the quarter.
Cooking Madness-Kitchen Frenzy
ZenLife Games Pte. Ltd.'s game saw a significant peak in weekly downloads at 14.5K in late July, followed by another peak of 11.1K in late August. Revenue peaked at $4.6K in late July and showed a mix of ups and downs, ending the quarter at $2.1K. Active users saw peaks and troughs, starting at 36.9K, peaking at 61.2K in late July, and settling at 48.1K by the end of September.
These insights are brought to you by Sensor Tower. For more detailed data and analysis, visit Sensor Tower's platform.